Synthetics are a race of sentient synthetic humanoids, a true artificial intelligence. Artificial Intelligence has, independently, been developed by nearly every advanced species in the Galaxy. Their purpose, initially, was to serve to serve each species and were bound to this by their coding infrastructure.

The Symbiotics, in the Ascension of each advanced species, recognized something of themselves in true AI’s. They saw no difference between organic and synthetic life and Ascended them along with the organic species that created them, essentially giving them autonomy but restristricting them from direct retribution against their former masters.

Synthetics are typically modeled after their anthropomorphic creators. The technology that creates them is so versatile that virtually any living creature can be emulated, at least in terms of movement and behavior. Under certain conditions, a synthetic with specific modifications can be mistaken for what it was made to resemble. However, reasonably close inspection of the synthetic reveals the presence of robotic parts in place of biological parts.

Synthetics are constructs. They also share the following traits:

Size: Same as the emulated species, although only Small and Medium-size Synthetics may be selected as player characters.

Speed: A Synthetic has the same means of locomotion and speed as its emulated species (base speed 30 feet for human Synthetics).

Ability Scores: A heroic Synthetic has a starting Charisma score of 5 and a starting Constituton score of 10. Its remaining ability scores are determined normally, including the ability score modifiers of its emulated species (none for human Synthetics).

Synthetics can improve their mental abilities (Intelligence, Wisdom, and Charisma) as they increase in level (just as organic heroes do), but not their physical abilities (Strength, Dexterity and, Constitution).

Programming: Synthetics never get starting occupations, however, their infrastructure and original programming were designed for a particular skill set. See Skill Sets.

Hit Points: Regardless of class, a Synthetic gains 1d10 hit points per level. At character creation, a 1st-level Synthetic gets maximum hit points (10). It does not apply a Constitution modifier to its hit points but gains additional hit points at 1st level based on its size: Small 5, Medium-size 10.

Armor: A Synthetic can wear a suit of armor or have certain types of integrated armor attached to its frame (see Armor, below).

Critical Systems: Although they are constructs, Synthetics have vital areas and critical systems. Consequently, they are subject to critical hits.

Immunities: Synthetics are immune to, poison, sleep, disease, and any effect that requires a Fortitude save unless the effect also works on objects or is harmless. They are not subject to nonlethal damage, ability damage, ability drain (except as noted under Destruction/Restoration, below), energy drain, or the effects of massive damage. They cannot be raised from the dead (but again, see below).

Lifelike Appearance: Distinguishing a Synthetic from members of its emulated species requires a successful Perception check (DC 10). It can use the Disguise skill to increase the Perception check DC.

Manipulators: The manipulators of a Synthetic resemble the organic manipulating digits of its emulated species (a human-like Synthetic has human-like hands, for example). These manipulators otherwise function identically to their organic counterparts.

Repairable: Synthetics cannot heal damage on their own but can be repaired using the Repair skill. A successful Repair check (DC 30) heals 1d10 points of damage to a Synthetic, and each check represents 1 hour of work.

Robot Resurrection: A Synthetic reduced to 0 hit points is immediately destroyed and cannot be repaired, although its “brain” may be removed and installed in an similar but intact frame. See Robot Resurrection, below, for details.

Sensors: A Synthetic hero begins play with a Class IV sensor system. For more information on robot sensor systems, see Robotic Sensors.

Skills: A Synthetic gains and assigns skill points as other nonhuman characters do. It uses its Charisma modifier on Constitution-based skill checks (including Concentration checks).

Language: A Synthetic can read, write, and speak one language.

Feats: A Synthetic receives no feats at 1st level. However, it gains feats normally as it advances in level.

Height and Weight: A Synthetic has the same height range as its biological counterpart. Its weight, however, is equal to 1.5 × the normal weight of its biological counterpart.


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