Tag: Class

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  • Engineer

    [[Tech | Tech:]] Hacker, tech designer, wireless HID, robot control, programs (spell like effects on electronics) [[Sapper | Sapper:]] demolitions, chemistry, sabotage. [[Tinker | Tinker:]] Crafter, drones, weapons, mods, +2 to craft structural/ …

  • Scientist

    * [[Academic | Academic]]: * [[Surgeon | Surgeon]]: * [[Prospector]]:

  • Balor

    *Class Information* The Balor of Sheol (Baal Racial Class): The genetic elite of the Baal are recognized at birth and placed in selective and highly dangerous training at a young age. The products of this training are the most effective killers Sheol …

  • Veteran

    * *[[Commander | Commander]]:* * *[[Sniper | Sniper]]:* * *[[Warfighter | Warfighter]]:* * *[[Balor | Balor:]]*

  • Mercenary

    *[[Assassin | Assassin:]]* *[[Bodyguard | Bodyguard:]]* *[[Jager | Jager:]]*

  • Captain

    * *[[Pilot | Pilot]]* * *[[Privateer | Privateer]]* * *[[Smuggler | Smuggler]]*

  • Professional

    * [[Ambassador | Ambassador]]: * [[Consort | Consort]]: * [[Entrepreneur | Entrepreneur]]:

  • Huntress

    Second only to the royalty of each hive, the Huntress reigns. A title given to only the most deadly of hunters and influential tribal leaders of the Vax'Ildan, earned by not only by their predatory skills but through attrition. The weak die on [[Do'Urdan …

  • The Ascended

    The Ascended are members of many species who, through being deemed as worthy by the [[The Symbiotics | Symbiotics]], are granted their power in order to leave their respective planet, to represent their race in the galaxy. This permission is only given to …

  • Commander

    *Class Information* Hit Die: The Commander gains 1d8 hit points per level. The character’s Constitution modifier applies. *Class Skills* The Commander’s class skills are as follows. [[Bluff | Bluff]] (Cha), [[Computer Use | Computer Use]] (Int …

  • Warfighter

    *Class Information:* Hit Die: The Warfighter gains 1d10 hit points per level. The character’s Constitution modifier applies. *Class Skills* The Warfighter’s class skills (and the key ability for each skill) are: [[Demolitions | Demolitions]] ( …

  • Sniper

    *Class Information:* Hit Die: The Sniper gains 1d8 hit points per level. The character’s Constitution modifier applies. *Class Skills* The Sniper’s class skills (and the key ability for each skill) are: Demolitions (Int), Drive (Dex), Intimidate …

  • Smuggler

    *Class Information:* Hit Die: The Smuggler gains 1d6 hit points per level. The character’s Constitution modifier applies. *Class Skills* The Smuggler’s class skills (and the key ability for each skill) are: [[Acrobatics | Acrobatics]] (Dex), [[ …

  • Privateer

    *Class Information* Hit Die: The Privateer gains 1d8 hit points per level. The character’s Constitution modifier applies. *Class Skills* The Privateer's class skills (and the key ability for each skill) are: [[Acrobatics | Acrobatics]] (Dex), [[ …

  • Ambassador

    *Class Information:* Hit Die: The Ambassador gains 1d6 hit points per level. The character’s Constitution modifier applies. *Class Skills* The Ambassador’s class skills (and the key ability for each skill) are: [[Bluff | Bluff]] (Cha), [[Computer …

  • Tinker

    *Class Information* Hit Die: The Tinker gains 1d6 hit points per level. The character’s Constitution modifier applies. *Class Skills* The Tinker’s class skills (and the key ability for each skill) are: [[Computer Use | Computer Use]] (Int), [[ …

  • Surgeon

    h3. *Class Information* Hit Die: The Surgeon gains 1d8 hit points per level. The character’s Constitution modifier applies. *Class Skills* The Surgeon’s class skills (and the key ability for each skill) are: [[Computer Use | Computer Use]] (Int), …

  • Jager

    *Class Information:* Hit Die: The Jager gains 1d10 hit points per level. The character’s Constitution modifier applies. *Class Skills* The Jager’s class skills (and the key ability for each skill) are: [[Acrobatics | Acrobatics]] (Dex), [[Bluff …

  • Bodyguard

    *Class Information* Hit Die: The Bodyguard gains 1d12 hit points per level. The character’s Constitution modifier applies. *Class Skills* The Bodyguard’s class skills (and the key ability for each skill) are: [[Concentration | Concentration]] ( …

  • Entrepreneur

    *Class Information:* Hit Die: The Entrepreneur gains 1d6 hit points per level. The character’s Constitution modifier applies. The Entrepreneurs class skills (and the key ability for each skill) are: [[Bluff | Bluff]] (Cha), [[Computer Use | Computer …

  • Advanced Armor Training

    Can be taken as a feat. Prerequisite: Base attack bonus +10, [[Armor Focus | Armor Focus]] feat. *Adaptable Training:* The Warfighter can use their base attack bonus in place of their ranks in one skill of their choice from the following list: …

  • Pilot

    *Class Information:* Hit Die: The Pilot gains 1d8 hit points per level. The character’s Constitution modifier applies. *Class Skills* The Pilot’s class skills (and the key ability for each skill) are: [[Bluff | Bluff]] (Cha), [[Computer Use | …

  • Prospector

    Some Scientists dedicate their lives to study and experimentation in the lab or the classroom, content to research the next big breakthrough from safety and comfort. The Prospector travels the far reaches of the Galaxy to learn more from the diverse …