Tag: Class

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  • Engineer

    [[Tech | *Tech*:]] [[Sapper | *Sapper*:]] [[Tinker | *Tinker*:]]

  • Scientist

    * [[Academic | Academic]]: * [[Surgeon | Surgeon]]: * [[Prospector]]:

  • Balor

    *Class Information* The Balor of Sheol (Baal Racial Class): The male genetic elite of the Baal are recognized at birth and placed in selective and highly dangerous training at a young age. The products of this training are the most effective killers …

  • Veteran

    * *[[Commander | Commander]]:* * *[[Sniper | Sniper]]:* * *[[Warfighter | Warfighter]]:*

  • Mercenary

    *[[Assassin | Assassin:]]* *[[Bodyguard | Bodyguard:]]* *[[Jager | Jager:]]*

  • Captain

    * *[[Pilot | Pilot]]* * *[[Privateer | Privateer]]* * *[[Smuggler | Smuggler]]*

  • Professional

    * [[Ambassador | Ambassador]]: * [[Consort | Consort]]: * [[Entrepreneur | Entrepreneur]]:

  • Huntress

    Second only to the royalty of each hive, the Huntress reigns. A title given to only the most deadly of hunters and influential tribal leaders of the Vax'Ildan, earned by not only by their predatory skills but through attrition. The weak die on [[Do'Urdan …

  • The Ascended

    The Ascended are members of many species who, through being deemed as worthy by the [[The Symbiotics | Symbiotics]], are granted their power in order to leave their respective planet, to represent their race in the galaxy. This permission is only given to …

  • Commander

    *Class Information* Hit Die: The Commander gains 1d8 hit points per level. The character’s Constitution modifier applies. Feats: The Commander gains any new feat, of their choice, at every even level; iIf they fulfill the feat's prerequisites. * …

  • Sniper

    *Class Information:* Hit Die: The Sniper gains 1d8 hit points per level. The character’s Constitution modifier applies. Feats: The Sniper gains any new feat, of their choice, at every even level; if they fulfill the feat's prerequisites. *Class …

  • Smuggler

    *Class Information:* Hit Die: The Smuggler gains 1d6 hit points per level. The character’s Constitution modifier applies. Feats: The Smuggler gains any new feat of their choice, at every even level; if they fulfill the feat’s prerequisites. * …

  • Privateer

    *Class Information* Hit Die: The Privateer gains 1d8 hit points per level. The character’s Constitution modifier applies. Feats: The Privateer gains any new feat of their choice, at every even level; if they fulfill the feat’s prerequisites. * …

  • Ambassador

    *Class Information:* Hit Die: The Ambassador gains 1d6 hit points per level. The character’s Constitution modifier applies. Feats: The Ambassador gains any new feat of their choice, at every even level; if they fulfill the feat’s prerequisites. * …

  • Tinker

    *Class Information* Hit Die: The Tinker gains 1d6 hit points per level. The character’s Constitution modifier applies. Feats: The Tinker gains any new feat of their choice, at every even level; if they fulfill the feat’s prerequisites. *Class …

  • Surgeon

    Years of education, internships, and the hard lessons of life and death, give the Surgeon the skills necessary to heal. Altruism or profit, ambition or tradition, for good or ill, you've got blood on your hands. h3. *Class Information* Hit Die: The …

  • Jager

    *Class Information:* Hit Die: The Jager gains 1d10 hit points per level. The character’s Constitution modifier applies. Feats: The Jager gains any new feat of their choice, at every even level; if they fulfill the feat’s prerequisites. *Class …

  • Bodyguard

    *Class Information* Hit Die: The Bodyguard gains 1d12 hit points per level. The character’s Constitution modifier applies. Feats: The Bodyguard gains any new feat of their choice, at every even level; if they fulfill the feat’s prerequisites. * …

  • Entrepreneur

    *Class Information:* Hit Die: The Entrepreneur gains 1d6 hit points per level. The character’s Constitution modifier applies. Feats: The Entrepreneur gains any new feat of their choice, at every even level; if they fulfill the feat’s prerequisites. …

  • Advanced Armor Training

    Can be taken as a feat. Prerequisite: Base attack bonus +10, [[Armor Focus | Armor Focus]] feat. *Adaptable Training:* The Warfighter can use their base attack bonus in place of their ranks in one skill of their choice from the following list: …

  • Pilot

    *Class Information:* Hit Die: The Pilot gains 1d8 hit points per level. The character’s Constitution modifier applies. Feats: The Pilot gains any new feat of their choice, at every even level; if they fulfill the feat’s prerequisites. *Class …

  • Prospector

    Some Scientists dedicate their lives to study and experimentation in the lab or the classroom, content to research the next big breakthrough from safety and comfort. The Prospector travels the far reaches of the Galaxy to learn more from the diverse …

  • Warfighter

    *Class Information:* Hit Die: The Warfighter gains 1d10 hit points per level. The character’s Constitution modifier applies. Feats: The Warfighter gains any new feat of their choice, at every even level; if they fulfill the feat's prerequisites. …