Human Weapons

Melee Weapons

Weapon Damage Critical Damage Type Range Increment Size Weight Purchase DC Restriction
Bayonet (fixed) 1d4/1d6 20 Piercing Large 1 lb. 7
Brass knuckles 1 20 Bludgeoning Tiny 1 lb. 5
BUK 1d4 19–20 Piercing 10 ft. Tiny 1 lb. 7
Hawk 1d6 20 Slashing 10 ft. Small 4 lb. 4
Metal baton 1d6 19–20 Bludgeoning Med 2 lb. 8
Pistol whip 1d4 20 Bludgeoning Small
Rifle butt 1d6 20 Bludgeoning Large
Sledge 1d10 20/x3 Bludgeoning Large 20 lb. 10
Utility Blade 1d6 19–20 Slashing Small 2 lb. 5

Ranged Weapons

Weapon Damage Critical Type Range Increment Rate of Fire Magazine Recoil Purchase DC1 Restriction1
L226 Personal Defense Weapon System 1d6 20 Ballistic 25 ft. S,A 15 box -1 16 Lic (+1)
L120 Caseless Submachine Gun 1d4 20 Ballistic 30 ft. A, FA 120 box -2 19 Mil (+3)
L21 Combat Rifle 1D8 20 Ballistic 100 ft. S, FA 60 box -2 19 Mil (+3)
L112 Designated Marksman Rifle 1d12 20 Ballistic 150 ft. S 20 box -4 18 Mil (+3)
L129 Light Machine Gun 1d8 20 Ballistic 50 ft. A, FA 180 box -4 20 Mil (+3)
L8 Shotgun 2d8 20/x3 Ballistic 15 ft. S,A 6 Int. -6 18 Mil (+3)
L-AMRS 3d12 20/x3 Ballistic 500 ft. S 2 Box -10 25 Mil (+3)
Heavy Weapons
L134A5-H Vulcan Gun System 3d8 20 Ballistic 120 ft. FA 60 Linked1 -3 25 Mil (+3)
L44 Individual Rocket System 10d6 20 Ballistic 100 ft. Single Single Use - 25 Mil (+3)
L9 Individual Grenade Launcher 6d6 20 Slashing, EMP 60 ft. Single 1 int. - 22 Mil (+3)

Human Weapons

The Ascension Project mtt_wilkes mtt_wilkes