Human Weapons

Melee Weapons

Weapon Damage Critical Damage Type Range Increment Size Purchase DC Restriction Bulk
Bayonet (fixed) 1d4 (1d6) 20 Piercing Tiny 7 L
Brass knuckles 1 20 Bludgeoning Tiny 5 L
BUK 1d4 19–20 Piercing 10 ft. Tiny 7 L
Hawk 1d6 20 Slashing 10 ft. Small 4 1
Metal baton 1d6 19–20 Bludgeoning Med 8 1
Pistol whip 1d4 20 Bludgeoning Small
Rifle butt 1d6 20 Bludgeoning Large
Sledge 1d10 20/x3 Bludgeoning Large 10 2
Utility Blade 1d6 19–20 Slashing Small 5 1

Ranged Weapons

Weapon Damage Critical Type Range Increment Rate of Fire Magazine Recoil Purchase DC Restriction Bulk
L226 Personal Defense Weapon System 1d6 20 Ballistic 25 ft. S 15 box -1 16 Lic (+1) 1
L120 Caseless Submachine Gun 1d4 20 Ballistic 30 ft. B, FA 120 box -2 19 Mil (+3) 1
L21 Combat Rifle 1D8 20 Ballistic 100 ft. S, FA 60 box -2 19 Mil (+3) 2
L112 Designated Marksman Rifle 1d12 20 Ballistic 150 ft. S 10 box -4 18 Mil (+3) 2
L129 Light Machine Gun 1d8 20 Ballistic 50 ft. FA 180 box -4 20 Mil (+3) 2
L8 Shotgun 2d8 20/x3 Ballistic 15 ft. S 6 Int. -6 18 Mil (+3) 2
L-AMRS 3d12 20/x3 Ballistic 500 ft. S 2 Box -10 25 Mil (+3) 3
Heavy Weapons
L134A5-H Vulcan Gun System 5d8 20 Ballistic 120 ft. FA 200 Belt, Linked1 -3 25 Mil (+3) 3
L44 Individual Rocket System 10d6 20 Ballistic 100 ft. Single Single Use - 25 Mil (+3) 3
L9 Individual Grenade Launcher 5d6 20 Slashing, EMP (1d6) 60 ft. Single 1 int. - 22 Mil (+3) 2
L150 Orbital Targeting Platform - - - 500 ft. - 5 Charges - 25 Mil (+3) 2

1. Linked Ammunition: Linked ammo allows a weapon a high volume of fire. The damage from this weapon is higher than a normal automatic weapon, but at the cost of ammunition. (each attack action consumes 20 rounds)

Human Weapons

The Ascension Project mtt_wilkes mtt_wilkes