The Ascension Project
Hit Die: The Sniper gains 1d8 hit points per level. The character’s Constitution modifier applies.
Feats: The Sniper gains any new feat, of their choice, at every even level; if they fulfill the feat’s prerequisites.
The Sniper’s class skills (and the key ability for each skill) are: Athletics (Str), Demolitions (Int), Intimidate (Cha), Knowledge (current events, history, popular culture, and tactics) (Int), Navigate (Int), Profession (Wis), Perception (Wis), Piloting (Dex), Stealth (Dex), Survival (Wis).
Skill Points at Each Level: 3 + Int modifier.
|Class Level||Base Attack Bonus||Fort Save||Ref Save||Will Save||Class Features||Reputation bonus|
|1st||+1||+0||+2||+0||Battle Focus, Weapon Focus||+0|
|2nd||+2||+0||+3||+0||Weapon specialization, Far Shot||+0|
|3rd||+3||+1||+3||+1||Bonus feat, Settle In||+0|
|4th||+4||+1||+4||+1||Battle Focus 2, Improved Critical||+0|
|7th||+7||+2||+5||+2||Battle Focus 3, Situational Awareness||+1|
|8th||+8||+2||+6||+2||Greater weapon specialization||+1|
|10th||+10||+5||+7||+3||Battle Focus 4, Critical strike||+2|
|13th||+13||+8||+8||+4||Battle Focus 5,-||+3|
|14th||+13||+9||+9||+4||Zero In 2||+3|
|16th||+16||+5||+10||+5||Battle Focus 6,-||+3|
|19th||+19||+6||+11||+6||Battle Focus 7 (1 per day)||+4|
A Sniper begins with the Battle Focus class feature.
At 1st level, a Sniper gains the Weapon Focus class feature, providing the benefit of the feat with the same name. The Sniper chooses a specific weapon. The Sniper can choose unarmed strike or grapple as the weapon. The Sniper must be proficient with the chosen weapon.
The Sniper adds +1 to all attack rolls made using the selected weapon.
At 2nd level, a Sniper gains weapon specialization with a specific ranged weapon that they have also has applied the Weapon Focus feat or class feature to. The Sniper gets a +2 bonus on damage rolls with the chosen weapon.
At 2nd level, a Sniper gains the far shot feat for any long arm, for which the Sniper has Weapon Specialization. The weapons range increment increases by one-half (multiply by 1.5).
At 3rd, 6th, 9th, 12th, 15th, and 18th level, the Sniper gets a bonus feat. The bonus feat must be selected from the following list, and the Sniper must meet all the prerequisites of the feat to select it.
Archaic Weapons Proficiency, Armor Proficiency (heavy), Brawl, Cleave, Combat Reflexes, Exotic Firearms Proficiency, Far Shot, Great Cleave, Improved Brawl, Knockout Punch, Improved Knockout Punch, Power Attack.
At 3rd level, if the Sniper finds a beneficial position in cover to set up, they gain an additional +2 cover bonus to Defense and a +2 cover bonus to maintain stealth.
At 4th level any weapon the Sniper has applied weapon specialization to, the critical threat range increases by one.
At 5th level, when using the Overwatch action, every additional action spent aiming without firing, while in Overwatch, you increase the critical threat range of the shot by an additional 1, as well as increase your chance to hit the target by 1.
At 14th level, when using Zero In, the critical multiplier of the Sniper’s attack is increased by one.
At 7th level, a Sniper gains a +2 competence bonus on initiative and Perception checks.
Greater Weapon Specialization
At 8th level, a Sniper gains greater weapon specialization with the weapon he or she selected at 2nd level. This ability increases the bonus on damage rolls to +4 when using the selected weapon.
At 10th level, a Sniper gains the ability to automatically confirm a threat as a critical hit when attacking with the weapon he or she has applied weapon specialization to, eliminating the need to make a roll to confirm the critical hit.