The Ascension Project
Hit Die: The Warfighter gains 1d10 hit points per level. The character’s Constitution modifier applies.
Feats: The Warfighter gains any new feat of their choice, at every even level; if they fulfill the feat’s prerequisites.
The Warfighter’s class skills (and the key ability for each skill) are: Athletics (Str), Demolitions (Int), Intimidate (Cha), Knowledge (society, tactics) (Int), Navigate (Int), Perception (Wis), Piloting (Dex), Profession (Wis), Survival (Wis).
Skill Points at Each Level: 3 + Int modifier.
|Class Level||Base Attack Bonus||Fort Save||Ref Save||Will Save||Class Features||Reputation bonus|
|1st||+1||+2||+0||+2||Battle Focus 1, Weapon Focus||+0|
|3rd||+3||+3||+1||+3||Battle Focus 2, You Get Used To It 1, Bonus feat||+0|
|5th||+5||+4||+1||+4||Battle Focus 3, Improved critical||+1|
|7th||+7||+5||+2||+5||Battle Focus 4, Improved reaction, You Get Used To It 2||+1|
|8th||+8||+6||+2||+6||Greater weapon specialization||+1|
|9th||+9||+6||+3||+6||Battle Focus 5, Bonus feat||+2|
|11th||+11||+7||+3||+7||Battle Focus 6, You Get Used To It 3||+2|
|13th||+13||+8||+4||+8||Advanced Tactical Aid||+3|
|14th||+14||+9||+4||+9||Battle Focus 7 (1 per day)||+3|
|15th||+15||+9||+5||+9||You Get Used To It 4, Bonus feat||+3|
|17th||+17||+10||+5||+10||Battle Focus 7 (2 per day)||+4|
|20th||+20||+12||+6||+12||Battle Focus 7 (3 per day)||+4|
A Warfighter begins with the Battle Focus class feature.
At 1st level, a Warfighter gains the Weapon Focus class feature, providing the benefit of the feat with the same name. The Warfighter chooses a specific weapon. The Warfighter can choose unarmed strike or grapple as the weapon. The Warfighter must be proficient with the chosen weapon.
The Warfighter adds +1 to all attack rolls made using the selected weapon.
At 2nd level, a Warfighter gains weapon specialization with a specific melee or ranged weapon that he or she also has applied the Weapon Focus feat or class feature to. The Warfighter gets a +2 bonus on damage rolls with the chosen weapon.
You Get Used To It
Whenever a Warfighter is wearing armor, they reduce the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by their armor by 1.
Every four levels thereafter (7th, 11th, and 15th), these bonuses increase by +1 each time, to a maximum –4 reduction of the armor check penalty and a +4 increase of the maximum Dexterity bonus allowed. In addition, a Warfighter can also move at their normal speed while wearing medium armor.
At 7th level, a Warfighter can move at his normal speed while wearing heavy armor.
Alternatively, rather than increasing the benefits of their armor, a Warfighter can choose an Advanced Armor Training option. If the Warfighter does so, they still gain the ability to move at their normal speed while wearing medium armor at 3rd level, and while wearing heavy armor at 7th level.
At 3rd, 6th, 9th, 12th, 15th, and 18th level, the Warfighter gets a bonus feat. The bonus feat must be selected from the following list, and the Warfighter must meet all the prerequisites of the feat to select it.
Archaic Weapons Proficiency, Armor Proficiency (heavy), Brawl, Broken and Bloody, Cleave, Combat Reflexes, Exotic Firearms Proficiency, Exotic Melee Weapon Proficiency, Far Shot, Great Cleave, Improved Brawl, Knockout Punch, Improved Knockout Punch, Power Attack.
At 4th level, as a full-round action, the Warfighter provides tactical aid to all of his allies within sight and voice range of his position. This aid provides a +1 competence bonus on attack rolls. The bonus lasts for a number of rounds equal to one-half of the Warfighter’s level, rounded down.
At 13th level, the Warfighter’s tactical aid provides their allies a +2 bonus on damage rolls.
At 5th level the weapon the Warfighter has applied weapon specialization to, the critical threat range increases by one.
At 7th level, a Warfighter gains a +2 competence bonus on initiative checks.
Greater Weapon Specialization
At 8th level, a Warfighter gains greater weapon specialization with the weapon he or she selected at 2nd level. This ability increases the bonus on damage rolls to +4 when using the selected weapon.
At 10th level, a Warfighter gains the ability to automatically confirm a threat as a critical hit when attacking with the weapon he or she has applied weapon specialization to, eliminating the need to make a roll to confirm the critical hit.
At 19th level, a Warfighter gains Damage Reduction + 5 whenever they are wearing armor.